Frame 47 is the earliest you can cancel the move. Neutral Air:-Damages: *7.5% (base) *8.5% (beam) It is Shulk's most useful approach option due to its wide range, low landing lag (10 frames) and high amount of active frames. This game is 60 frames per second, so the less frames a move has, the faster it comes out. His aerials are great tools if spaced correctly, due to their long range. Shulk has a good air-game with Speed art,Jump art and Buster art . He was the last character to be officially confirmed before the release of the 3DS version. Mobile-friendly Frame Data for Lucina in Super Smash Bros. Does not place Banjo in a helpless state. Arts can be cancelled, scrolled through, or changed several frames after hitstun occurs, and can be buffer-canceled during an action such as a throw, jump, landing lag and landing from helplessness.. Ultimate. 3.3 7 4 -- … Final hitbox has an inner and outer circle as of 7.0.0 -- inner circle only hits aerial opponents, outer circle only hits grounded opponents. He was confirmed in a Nintendo Direct on August 29. Technical Data []. They are quite strange indeed, having a lot of very weird properties and hitboxes. 1.4/5.0 ; Dash Vision: Shulk takes a big step forward and the counter's range is extended.The move becomes significantly faster, and the dash turns Dash Vision into the longest-reaching counter in the game. Ultimate. I honestly don't know his data. lucina Menu. In regards to moves, it's how fast a move comes out. Mobile-friendly Frame Data for Banjo & Kazooie in Super Smash Bros. Frame 1 would be the fastest. By popular demand, here is a look at shulk's hitboxes! Banjo & Kazooie Menu. Shulk is a newcomer in Super Smash Bros. for Nintendo 3DS and Wii U. Shulk currently ranks 35th on the tier list, being placed at the middle of the D tier. Ultimate. To knock Snake off of Cypher you need to do 7% damage in doubles or 8.4% damage in singles with a single hit. Shulk's moves aren't that fast, so his frame data is around 10 or something. Jab 1 5 25 -- Transitions to Jab 2 as early as frame 11. Vision: Default. To destroy the Cypher with multiple hits, it takes 13% in doubles and 15.6% in singles. https://smashboards.com/threads/99-9-shulks-frame-analysis.431540 Autocancels on frame 1-3 and 40 onward. Shulk is a 1.71 m (5'7") young man with jaw-length wavy blond hair, greyish blue eyes, and a pointed face. Ground Attacks; Aerial Attacks; Special Attacks; Grabs / Throws; Dodges / Rolls; Misc Info; Hitbox Images: Choose Another Character; Ground Attacks. Shulk trusts his companions above anything else, and goes to great lengths to protect them. Appearance. Hope you liked it! ... Can be charged an additional 16 frames. 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